Akram Parvez Technical Artist

Neo Axis Map Exporter for 3ds Max.

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I started doing some R&D on NeoAxis engine sometime ago. I was having problem setting up level in side the editor so wrote a script to export the map file and Highmaterial file. I use ogremax exporter for exporting all the meshes in the scene.
This is my first script posted here. Many more to come....

Current Features:
-- Exports all the Material in the scene to highmaterial file
-- Exports static geometry object's PRS to Map file

Expected Features in future:
-- Layer support and export lights
-- Full Highmaterial support(currently only diffuse and lightmap are exported)

Instructions :

1. In case your materials are not named properly, give the material name and press Rename Material
2. Specify Mesh reference folder i.e the folder in which u place ur mesh files e.g Maps\Test\StaticGeometry\ or Models\Temp\
3. Press .. for selecting the folder to export highmaterials.
4. Export the Map and enjoy..

Note:

1. Instanced objects should have the same name.
2. Lightmap should be baked to glossiness target slot with UV channel no 2
3. Meshes and the textures should be placed in the folder specified in Mesh Ref.

Download Link:
NeoAxis Map Exporter - 3ds Max 2009 & 2008
NeoAxis Map Exporter - 3ds Max 9

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  1. Hi, this looks very interesting indeed. I normally use Ofusion Pro and Ogremax only occasionally. Have been interested in Neoaxis for a long time but the editors always seemed so clunky. Especially the Resource editor.

    I'm looking forward to testing out your map exporter. Anything that makes for a shortcut into getting a complete scene into Neoaxis is a huge bonus. I asked for .scene or OSM support numerous times but to no avail.

    Look forward to see how this progresses 🙂


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