Some Old Game-Art..
Finally found time to revisit some old work.
LowPoly:
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HighPoly:
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Archive for September, 2009
Finally found time to revisit some old work.
LowPoly:
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HighPoly:
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This script was written for a friend who had a scene with 150 textures and wanted to add Utility Gamma & Gain(MI) for every diffuse texture. Thought this might be useful for MentalRay users out there.
Features:
– Adds Mental ray Gamma and gain utility to the diffuse map channel, only if a bitmap texture exists.
– Currently adds only for Arch and Design,Standard Material and Multi Material in the diffuse map channel.
Download Link:
http://www.scriptspot.com/3ds-max/mentalray-utility-gamma-adder
Here is a little maxscript inspired from Gunnar Radeloff’s demo reel(here). It generates a broken wall from an interactively drawn curve or a existing shape. Options to control wall width, no. of columns, brick width, height and length. Will be adding more features in future.