Started learning some shader writing in HLSL and 3ds Max recently. Here is my first shader. Its a post effects shader for 3ds max. I tried to get the night vision and thermal vision effects using this shader. So here’s what i have got.

You can view the same video at http://www.youtube.com/watch?v=wXxdq_mFAzg

The shader uses 2 gradient maps for Thermal Vision and Night Vision. I have added control for Black level adjustment, which controls the blackness in the scene(as shown in the video).

Currently working on Detail Normal Shader for 3ds max, will post it soon.