I started doing some R&D on NeoAxis engine sometime ago. I was having problem setting up level in side the editor so wrote a script to export the map file and Highmaterial file. I use ogremax exporter for exporting all the meshes in the scene.
This is my first script posted here. Many more to come….
Current Features:
- Exports all the Material in the scene to highmaterial file
- Exports static geometry object’s PRS to Map file
Expected Features in future:
- Layer support and export lights
- Full Highmaterial support(currently only diffuse and lightmap are exported)
Instructions :
- In case your materials are not named properly, give the material name and press Rename Material
- Specify Mesh reference folder i.e the folder in which u place ur mesh files e.g Maps\Test\StaticGeometry\ or Models\Temp\
- Press .. for selecting the folder to export highmaterials.
- Export the Map and enjoy..
Note:
- Instanced objects should have the same name.
- Lightmap should be baked to glossiness target slot with UV channel no 2
- Meshes and the textures should be placed in the folder specified in Mesh Ref.
Download Link:
Download