I started doing some R&D on NeoAxis engine sometime ago. I was having problem setting up level in side the editor so wrote a script to export the map file and Highmaterial file. I use ogremax exporter for exporting all the meshes in the scene.
This is my first script posted here. Many more to come….

Current Features:
— Exports all the Material in the scene to highmaterial file
— Exports static geometry object’s PRS to Map file

Expected Features in future:
— Layer support and export lights
— Full Highmaterial support(currently only diffuse and lightmap are exported)

Instructions :

1. In case your materials are not named properly, give the material name and press Rename Material
2. Specify Mesh reference folder i.e the folder in which u place ur mesh files e.g Maps\Test\StaticGeometry\ or Models\Temp\
3. Press .. for selecting the folder to export highmaterials.
4. Export the Map and enjoy..

Note:

1. Instanced objects should have the same name.
2. Lightmap should be baked to glossiness target slot with UV channel no 2
3. Meshes and the textures should be placed in the folder specified in Mesh Ref.

Download Link:
NeoAxis Map Exporter – 3ds Max 2009 & 2008
NeoAxis Map Exporter – 3ds Max 9